{"id":13830,"date":"2024-10-19T14:11:25","date_gmt":"2024-10-19T18:11:25","guid":{"rendered":"https:\/\/www.sceneri.com\/?post_type=sceneri-docs-glossar&p=13830"},"modified":"2024-11-12T04:14:23","modified_gmt":"2024-11-12T09:14:23","slug":"splat-map","status":"publish","type":"sceneri-docs-glossar","link":"https:\/\/www.sceneri.com\/sceneri-docs-glossar\/splat-map\/","title":{"rendered":"Splat Map"},"content":{"rendered":"
\n

Overview<\/h3>\n

In game development, splat maps are a technique used to create the illusion of a variety of materials on a surface. This is done by assigning different textures to different parts of the surface, based on the angle of the light and the surface’s properties.<\/span><\/p>\n<\/div>\n

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Splat maps are used in a variety of game development applications, including 3D modeling, animation, and rendering.<\/span><\/p>\n<\/div>\n

\n

Here are some of the benefits of using splat maps:<\/span><\/p>\n<\/div>\n

\n
    \n
  • \n
    Creates the illusion of variety: <\/strong><\/span>Splat maps can be used to create the illusion of a variety of materials on a surface, even if the surface is made up of a single material. This can be done by assigning different textures to different parts of the surface, based on the angle of the light and the surface’s properties.<\/span><\/div>\n<\/li>\n
  • \n
    Reduces texture memory: <\/strong><\/span>Splat maps can reduce texture memory by storing multiple textures in a single texture. This is done by dividing the surface into different parts and assigning a different texture to each part.<\/span><\/div>\n<\/li>\n
  • \n
    Improves performance: <\/strong><\/span>Splat maps can improve performance by reducing the number of textures that need to be rendered. This is done by storing multiple textures in a single texture, which can then be rendered as a single object.<\/span><\/div>\n<\/li>\n<\/ul>\n<\/div>\n
    \n

    Here are some of the drawbacks of using splat maps:<\/span><\/p>\n<\/div>\n

    \n
      \n
    • \n
      Can be computationally expensive: <\/strong><\/span>Splat maps can be computationally expensive to render, especially for complex scenes.<\/span><\/div>\n<\/li>\n
    • \n
      May not be suitable for all applications: <\/strong><\/span>Splat maps may not be suitable for all applications, such as real-time applications or applications where performance is critical.<\/span><\/div>\n<\/li>\n
    • \n
      Can be difficult to implement: <\/strong><\/span>Splat maps can be difficult to implement, especially for complex scenes.<\/span><\/div>\n<\/li>\n<\/ul>\n<\/div>\n
      \n

      Overall, splat maps are a powerful and versatile technique that can be used to create the illusion of variety on a surface and improve performance. However, it is important to be aware of its potential drawbacks, such as its computational expense and difficulty in implementation.<\/span><\/p>\n<\/div>\n

      \n

      Here are some of the ways that splat maps can be used in game development:<\/span><\/p>\n<\/div>\n

      \n
        \n
      • \n
        To create the illusion of variety: <\/strong><\/span>Splat maps can be used to create the illusion of a variety of materials on a surface, even if the surface is made up of a single material. This can be done by assigning different textures to different parts of the surface, based on the angle of the light and the surface’s properties.<\/span><\/div>\n<\/li>\n
      • \n
        To reduce texture memory: <\/strong><\/span>Splat maps can reduce texture memory by storing multiple textures in a single texture. This is done by dividing the surface into different parts and assigning a different texture to each part.<\/span><\/div>\n<\/li>\n
      • \n
        To improve performance: <\/strong><\/span>Splat maps can improve performance by reducing the number of textures that need to be rendered. This is done by storing multiple textures in a single texture, which can then be rendered as a single object.<\/span><\/div>\n<\/li>\n<\/ul>\n<\/div>\n<\/div><\/div><\/div><\/div><\/div>\n","protected":false},"featured_media":0,"parent":0,"template":"","meta":{"_acf_changed":false},"sceneri-docs-tag":[],"class_list":["post-13830","sceneri-docs-glossar","type-sceneri-docs-glossar","status-publish","hentry"],"acf":[],"yoast_head":"\nSplat Map - Sceneri<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/www.sceneri.com\/sceneri-docs-glossar\/splat-map\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Splat Map\" \/>\n<meta property=\"og:url\" content=\"https:\/\/www.sceneri.com\/sceneri-docs-glossar\/splat-map\/\" \/>\n<meta property=\"og:site_name\" content=\"Sceneri\" \/>\n<meta property=\"article:publisher\" content=\"https:\/\/www.facebook.com\/sceneriapp\" \/>\n<meta property=\"article:modified_time\" content=\"2024-11-12T09:14:23+00:00\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:site\" content=\"@sceneriapp\" \/>\n<meta name=\"twitter:label1\" content=\"Est. reading time\" \/>\n\t<meta name=\"twitter:data1\" content=\"3 minutes\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\/\/schema.org\",\"@graph\":[{\"@type\":\"WebPage\",\"@id\":\"https:\/\/www.sceneri.com\/sceneri-docs-glossar\/splat-map\/\",\"url\":\"https:\/\/www.sceneri.com\/sceneri-docs-glossar\/splat-map\/\",\"name\":\"Splat Map - 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