{"id":13828,"date":"2024-10-19T14:10:59","date_gmt":"2024-10-19T18:10:59","guid":{"rendered":"https:\/\/www.sceneri.com\/?post_type=sceneri-docs-glossar&p=13828"},"modified":"2024-11-12T04:14:44","modified_gmt":"2024-11-12T09:14:44","slug":"smoothing-group","status":"publish","type":"sceneri-docs-glossar","link":"https:\/\/www.sceneri.com\/sceneri-docs-glossar\/smoothing-group\/","title":{"rendered":"Smoothing Group"},"content":{"rendered":"
\n

Overview<\/h3>\n

Smoothing groups are a way of defining how polygons are rendered together. By grouping polygons together, smoothing groups can be used to create the illusion of smooth surfaces, even when the polygons themselves are jagged.<\/span><\/p>\n<\/div>\n

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Smoothing groups are used in a variety of computer graphics applications, including 3D modeling, animation, and rendering.<\/span><\/p>\n<\/div>\n

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Here are the benefits of using smoothing groups:<\/span><\/p>\n<\/div>\n

\n
    \n
  • \n
    Creates the illusion of smooth surfaces: <\/strong><\/span>Smoothing groups can be used to create the illusion of smooth surfaces, even when the polygons themselves are jagged. This is because smoothing groups allow polygons to be rendered together, even if they are not directly connected.<\/span><\/div>\n<\/li>\n
  • \n
    Reduces aliasing: <\/strong><\/span>Aliasing is a visual artifact that can occur when polygons are rendered at a low resolution. Smoothing groups can help to reduce aliasing by creating the illusion of smooth surfaces.<\/span><\/div>\n<\/li>\n
  • \n
    Improves the visual appeal of scenes: <\/strong><\/span>Smoothing groups can improve the visual appeal of scenes by making them appear more realistic and three-dimensional.<\/span><\/div>\n<\/li>\n<\/ul>\n<\/div>\n
    \n

    Here are the drawbacks of using smoothing groups:<\/span><\/p>\n<\/div>\n

    \n
      \n
    • \n
      Can be computationally expensive: <\/strong><\/span>Smoothing groups can be computationally expensive to render, especially for complex scenes.<\/span><\/div>\n<\/li>\n
    • \n
      May not be suitable for all applications: <\/strong><\/span>Smoothing groups may not be suitable for all applications, such as real-time applications or applications where performance is critical.<\/span><\/div>\n<\/li>\n
    • \n
      Can be difficult to implement: <\/strong><\/span>Smoothing groups can be difficult to implement, especially for complex scenes.<\/span><\/div>\n<\/li>\n<\/ul>\n<\/div>\n
      \n

      Overall, smoothing groups are a powerful and versatile technique that can be used to create the illusion of smooth surfaces and improve the visual appeal of scenes. However, it is important to be aware of its potential drawbacks, such as its computational expense and difficulty in implementation.<\/span><\/p>\n<\/div>\n

      \n

      Here are some of the ways that smoothing groups can be used in computer graphics:<\/span><\/p>\n<\/div>\n

      \n
        \n
      • \n
        To create the illusion of smooth surfaces: <\/strong><\/span>Smoothing groups can be used to create the illusion of smooth surfaces, even when the polygons themselves are jagged. This can be done by grouping polygons together that share the same smoothing group.<\/span><\/div>\n<\/li>\n
      • \n
        To reduce aliasing: <\/strong><\/span>Smoothing groups can help to reduce aliasing by creating the illusion of smooth surfaces. This can be done by grouping polygons together that share the same smoothing group and then rendering them together.<\/span><\/div>\n<\/li>\n
      • \n
        To improve the visual appeal of scenes: <\/strong><\/span>Smoothing groups can improve the visual appeal of scenes by making them appear more realistic and three-dimensional. This can be done by grouping polygons together that share the same smoothing group and then rendering them together with different colors or textures.<\/span><\/div>\n<\/li>\n<\/ul>\n<\/div>\n<\/div><\/div><\/div><\/div><\/div>\n","protected":false},"featured_media":0,"parent":0,"template":"","meta":{"_acf_changed":false},"sceneri-docs-tag":[],"class_list":["post-13828","sceneri-docs-glossar","type-sceneri-docs-glossar","status-publish","hentry"],"acf":[],"yoast_head":"\nSmoothing Group - Sceneri<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/www.sceneri.com\/sceneri-docs-glossar\/smoothing-group\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Smoothing Group\" \/>\n<meta property=\"og:url\" content=\"https:\/\/www.sceneri.com\/sceneri-docs-glossar\/smoothing-group\/\" \/>\n<meta property=\"og:site_name\" content=\"Sceneri\" \/>\n<meta property=\"article:publisher\" content=\"https:\/\/www.facebook.com\/sceneriapp\" \/>\n<meta property=\"article:modified_time\" content=\"2024-11-12T09:14:44+00:00\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:site\" content=\"@sceneriapp\" \/>\n<meta name=\"twitter:label1\" content=\"Est. reading time\" \/>\n\t<meta name=\"twitter:data1\" content=\"2 minutes\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\/\/schema.org\",\"@graph\":[{\"@type\":\"WebPage\",\"@id\":\"https:\/\/www.sceneri.com\/sceneri-docs-glossar\/smoothing-group\/\",\"url\":\"https:\/\/www.sceneri.com\/sceneri-docs-glossar\/smoothing-group\/\",\"name\":\"Smoothing Group - 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