{"id":13822,"date":"2024-10-19T14:09:31","date_gmt":"2024-10-19T18:09:31","guid":{"rendered":"https:\/\/www.sceneri.com\/?post_type=sceneri-docs-glossar&p=13822"},"modified":"2024-11-12T04:10:35","modified_gmt":"2024-11-12T09:10:35","slug":"render-target","status":"publish","type":"sceneri-docs-glossar","link":"https:\/\/www.sceneri.com\/sceneri-docs-glossar\/render-target\/","title":{"rendered":"Render Target"},"content":{"rendered":"
In computer graphics, a render target is a special type of buffer that is used to store the results of rendering. Render targets can be used to store 2D or 3D images, as well as other types of data, such as depth maps and stencil buffers.<\/span><\/p>\n<\/div>\n Render targets are typically used in conjunction with a graphics processing unit (GPU) to create realistic and interactive images. The GPU renders the scene to the render target, and the render target is then displayed on the screen.<\/span><\/p>\n<\/div>\n Here are some of the benefits of using render targets:<\/span><\/p>\n<\/div>\n Here are some of the drawbacks of using render targets:<\/span><\/p>\n<\/div>\n Overall, render targets are a powerful tool that can be used to improve the performance, flexibility, and realism of rendered images. However, it is important to be aware of the potential drawbacks of using render targets, such as increased memory usage and complexity.<\/span><\/p>\n<\/div>\n<\/div><\/div><\/div><\/div><\/div>\n","protected":false},"featured_media":0,"parent":0,"template":"","meta":{"_acf_changed":false},"sceneri-docs-tag":[],"class_list":["post-13822","sceneri-docs-glossar","type-sceneri-docs-glossar","status-publish","hentry"],"acf":[],"yoast_head":"\n\n
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