{"id":13820,"date":"2024-10-19T14:09:02","date_gmt":"2024-10-19T18:09:02","guid":{"rendered":"https:\/\/www.sceneri.com\/?post_type=sceneri-docs-glossar&p=13820"},"modified":"2024-11-12T04:10:14","modified_gmt":"2024-11-12T09:10:14","slug":"raytracing","status":"publish","type":"sceneri-docs-glossar","link":"https:\/\/www.sceneri.com\/sceneri-docs-glossar\/raytracing\/","title":{"rendered":"Raytracing"},"content":{"rendered":"
Ray tracing is a technique for rendering 3D scenes by tracing rays from the viewer’s eye through the scene and determining what objects the rays intersect. The color of each pixel on the screen is then determined by the color of the objects that the rays intersect, as well as the properties of the objects and the lighting in the scene.<\/span><\/p>\n<\/div>\n Unlike rasterization, ray tracing does not rely on a pre-defined grid of pixels to render an image. Instead, it casts rays from the viewer’s eye and determines which objects the rays intersect. This allows for more realistic and accurate rendering of complex scenes with complex lighting.<\/span><\/p>\n<\/div>\n Here are some of the benefits of raytracing:<\/span><\/p>\n<\/div>\n Here are some of the drawbacks of raytracing:<\/span><\/p>\n<\/div>\n Overall, raytracing is a powerful and realistic technique for rendering 3D scenes. However, it is computationally expensive and not suitable for real-time rendering.<\/span><\/p>\n<\/div>\n<\/div><\/div><\/div><\/div><\/div>\n","protected":false},"featured_media":0,"parent":0,"template":"","meta":{"_acf_changed":false},"sceneri-docs-tag":[],"class_list":["post-13820","sceneri-docs-glossar","type-sceneri-docs-glossar","status-publish","hentry"],"acf":[],"yoast_head":"\n\n
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