{"id":13819,"date":"2024-10-19T14:08:49","date_gmt":"2024-10-19T18:08:49","guid":{"rendered":"https:\/\/www.sceneri.com\/?post_type=sceneri-docs-glossar&p=13819"},"modified":"2024-11-12T04:10:02","modified_gmt":"2024-11-12T09:10:02","slug":"raycast","status":"publish","type":"sceneri-docs-glossar","link":"https:\/\/www.sceneri.com\/sceneri-docs-glossar\/raycast\/","title":{"rendered":"Raycast"},"content":{"rendered":"
Raycasting is a technique for rendering 3D scenes by tracing rays from the viewer’s eye through the scene and determining which objects the rays intersect. The color of each pixel on the screen is then determined by the color of the object that the ray intersects.<\/span><\/p>\n<\/div>\n Raycasting is a simple and efficient technique for rendering 3D scenes, but it can be limited in its ability to represent complex scenes.<\/span><\/p>\n<\/div>\n Here are some of the benefits of raycasting:<\/span><\/p>\n<\/div>\n Here are some of the drawbacks of raycasting:<\/span><\/p>\n<\/div>\n Overall, raycasting is a simple and efficient technique for rendering 3D scenes. However, it is limited in its ability to represent complex scenes.<\/span><\/p>\n<\/div>\n\n
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