{"id":13818,"date":"2024-10-19T14:08:35","date_gmt":"2024-10-19T18:08:35","guid":{"rendered":"https:\/\/www.sceneri.com\/?post_type=sceneri-docs-glossar&p=13818"},"modified":"2024-11-12T04:09:53","modified_gmt":"2024-11-12T09:09:53","slug":"rasterize","status":"publish","type":"sceneri-docs-glossar","link":"https:\/\/www.sceneri.com\/sceneri-docs-glossar\/rasterize\/","title":{"rendered":"Rasterize"},"content":{"rendered":"
Rasterization is the process of converting a 2D or 3D object into a pixel-based image. This is done by dividing the object into a grid of pixels and then assigning a color to each pixel.<\/span><\/p>\n<\/div>\n Rasterization is the most common method for rendering 2D and 3D graphics on modern computers. It is a relatively simple and efficient process, which makes it ideal for real-time applications such as video games and simulations.<\/span><\/p>\n<\/div>\n Here are some of the benefits of rasterization:<\/span><\/p>\n<\/div>\n Here are some of the drawbacks of rasterization:<\/span><\/p>\n<\/div>\n Overall, rasterization is a powerful and versatile technique for rendering 2D and 3D graphics in real-time. However, it is important to be aware of the potential drawbacks of rasterization, such as aliasing, z-fighting, and shadow acne.<\/span><\/p>\n<\/div>\n<\/div><\/div><\/div><\/div><\/div>\n","protected":false},"featured_media":0,"parent":0,"template":"","meta":{"_acf_changed":false},"sceneri-docs-tag":[],"class_list":["post-13818","sceneri-docs-glossar","type-sceneri-docs-glossar","status-publish","hentry"],"acf":[],"yoast_head":"\n\n
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