{"id":13815,"date":"2024-10-19T14:07:49","date_gmt":"2024-10-19T18:07:49","guid":{"rendered":"https:\/\/www.sceneri.com\/?post_type=sceneri-docs-glossar&p=13815"},"modified":"2024-11-12T04:03:07","modified_gmt":"2024-11-12T09:03:07","slug":"quadtree","status":"publish","type":"sceneri-docs-glossar","link":"https:\/\/www.sceneri.com\/sceneri-docs-glossar\/quadtree\/","title":{"rendered":"Quadtree"},"content":{"rendered":"
A quad tree is a data structure that is used to represent a 2D space divided into quadrants. Quad trees are often used in computer graphics for storing and rendering images, terrain, and other spatial data.<\/span><\/p>\n<\/div>\n Quad trees are a type of binary tree, which means that each node in the tree has either two children or no children. The root node of the tree represents the entire 2D space, and the child nodes represent quadrants of the space. This process continues recursively until each quadrant contains either no data or a single data point.<\/span><\/p>\n<\/div>\n Quad trees are a very efficient way to store and render spatial data because they can be subdivided into smaller and smaller quadrants until they contain only a single data point. This allows for efficient spatial partitioning and culling, which can significantly improve the performance of rendering algorithms.<\/span><\/p>\n<\/div>\n Here are some of the benefits of using quad trees in computer graphics:<\/span><\/p>\n<\/div>\n Here are some of the drawbacks of using quad trees in computer graphics:<\/span><\/p>\n<\/div>\n Overall, quad trees are a versatile and powerful data structure that can be used to store and render spatial data efficiently in computer graphics.<\/span><\/p>\n<\/div>\n<\/div><\/div><\/div><\/div><\/div>\n","protected":false},"featured_media":0,"parent":0,"template":"","meta":{"_acf_changed":false},"sceneri-docs-tag":[],"class_list":["post-13815","sceneri-docs-glossar","type-sceneri-docs-glossar","status-publish","hentry"],"acf":[],"yoast_head":"\n\n
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