{"id":13812,"date":"2024-10-19T14:07:06","date_gmt":"2024-10-19T18:07:06","guid":{"rendered":"https:\/\/www.sceneri.com\/?post_type=sceneri-docs-glossar&p=13812"},"modified":"2024-11-12T04:08:34","modified_gmt":"2024-11-12T09:08:34","slug":"polygon","status":"publish","type":"sceneri-docs-glossar","link":"https:\/\/www.sceneri.com\/sceneri-docs-glossar\/polygon\/","title":{"rendered":"Polygon"},"content":{"rendered":"
\n

Overview<\/h3>\n

A polygon is a closed shape formed by a series of connected straight lines. Polygons are used to represent a wide variety of objects in 2D and 3D graphics, including shapes, characters, and scenery.<\/span><\/p>\n<\/div>\n

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Polygons are defined by their vertices, which are the points where the lines meet. The number of vertices in a polygon determines its shape. A triangle has three vertices, a square has four vertices, a pentagon has five vertices, and so on.<\/span><\/p>\n<\/div>\n

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Polygons can be convex or concave. A convex polygon has all of its interior angles less than 180 degrees. A concave polygon has at least one interior angle that is greater than 180 degrees.<\/span><\/p>\n<\/div>\n

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Polygons can also be simple or complex. A simple polygon has no self-intersections. A complex polygon has self-intersections.<\/span><\/p>\n<\/div>\n

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Polygons are used in a variety of ways in computer graphics. They can be used to represent the shape of objects, to create outlines, and to fill areas with color. Polygons can also be used to create textures and to render 3D objects.<\/span><\/p>\n<\/div>\n

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Here are some of the benefits of using polygons in computer graphics:<\/span><\/p>\n<\/div>\n

\n
    \n
  • \n
    Simple to create and manipulate: <\/strong><\/span>Polygons are relatively simple to create and manipulate, which makes them well-suited for use in a variety of applications.<\/span><\/div>\n<\/li>\n
  • \n
    Efficient to render: <\/strong><\/span>Polygons can be rendered efficiently, which makes them ideal for use in real-time applications, such as games and simulations.<\/span><\/div>\n<\/li>\n
  • \n
    Accurate representation of objects: <\/strong><\/span><\/div>\n<\/li>\n
  • \n
    Polygons can be used to accurately represent a wide variety of objects, from simple shapes to complex models.<\/span><\/div>\n<\/li>\n<\/ul>\n<\/div>\n
    \n

    Here are some of the drawbacks of using polygons in computer graphics:<\/span><\/p>\n<\/div>\n

    \n
      \n
    • \n
      Not as accurate as other methods: <\/strong><\/span>Polygons are not as accurate as other methods for representing 3D objects, such as voxels.<\/span><\/div>\n<\/li>\n
    • \n
      Can be computationally expensive: <\/strong><\/span>Polygonal models can be computationally expensive to render, especially for complex models.<\/span><\/div>\n<\/li>\n
    • \n
      Can be difficult to handle: <\/strong><\/span>Polygonal models can be difficult to handle, especially for complex models.<\/span><\/div>\n<\/li>\n<\/ul>\n<\/div>\n
      \n

      Overall, polygons are a versatile and powerful tool that can be used to represent a wide variety of objects in computer graphics. However, it is important to be aware of the benefits and drawbacks of polygons before using them in your projects.<\/span><\/p>\n<\/div>\n<\/div><\/div><\/div><\/div><\/div>\n","protected":false},"featured_media":0,"parent":0,"template":"","meta":{"_acf_changed":false},"sceneri-docs-tag":[],"class_list":["post-13812","sceneri-docs-glossar","type-sceneri-docs-glossar","status-publish","hentry"],"acf":[],"yoast_head":"\nPolygon - Sceneri<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/www.sceneri.com\/sceneri-docs-glossar\/polygon\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Polygon\" \/>\n<meta property=\"og:url\" content=\"https:\/\/www.sceneri.com\/sceneri-docs-glossar\/polygon\/\" \/>\n<meta property=\"og:site_name\" content=\"Sceneri\" \/>\n<meta property=\"article:publisher\" content=\"https:\/\/www.facebook.com\/sceneriapp\" \/>\n<meta property=\"article:modified_time\" content=\"2024-11-12T09:08:34+00:00\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:site\" content=\"@sceneriapp\" \/>\n<meta name=\"twitter:label1\" content=\"Est. reading time\" \/>\n\t<meta name=\"twitter:data1\" content=\"2 minutes\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\/\/schema.org\",\"@graph\":[{\"@type\":\"WebPage\",\"@id\":\"https:\/\/www.sceneri.com\/sceneri-docs-glossar\/polygon\/\",\"url\":\"https:\/\/www.sceneri.com\/sceneri-docs-glossar\/polygon\/\",\"name\":\"Polygon - 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