{"id":13807,"date":"2024-10-19T14:05:54","date_gmt":"2024-10-19T18:05:54","guid":{"rendered":"https:\/\/www.sceneri.com\/?post_type=sceneri-docs-glossar&p=13807"},"modified":"2024-11-12T04:07:44","modified_gmt":"2024-11-12T09:07:44","slug":"pbr","status":"publish","type":"sceneri-docs-glossar","link":"https:\/\/www.sceneri.com\/sceneri-docs-glossar\/pbr\/","title":{"rendered":"PBR"},"content":{"rendered":"
\n

Overview<\/h3>\n

Physically Based Rendering (PBR) is a rendering technique that simulates the way light interacts with real-world materials. PBR uses a physically accurate model of light transport to calculate the color and intensity of light that is reflected from a surface.<\/span><\/p>\n<\/div>\n

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PBR is a departure from traditional rendering techniques, which often use simplified models of light transport to achieve faster rendering speeds. PBR is more accurate, but it can also be more computationally expensive.<\/span><\/p>\n<\/div>\n

\n

Here are some of the benefits of using PBR:<\/span><\/p>\n<\/div>\n

\n
    \n
  • \n
    Accuracy:<\/strong><\/span> PBR is more accurate than traditional rendering techniques, as it simulates the way light interacts with real-world materials.<\/span><\/div>\n<\/li>\n
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    Consistency:<\/strong><\/span> PBR can be used to create consistent lighting and materials across different scenes, which can help to create a more realistic and immersive experience.<\/span><\/div>\n<\/li>\n
  • \n
    Flexibility:<\/strong><\/span> PBR can be used to create a wide variety of materials, from realistic materials like wood and metal to stylized materials like cartoon characters.<\/span><\/div>\n<\/li>\n<\/ul>\n<\/div>\n
    \n

    Here are some of the drawbacks of using PBR:<\/span><\/p>\n<\/div>\n

    \n
      \n
    • \n
      Complexity:<\/strong><\/span> PBR can be more complex to implement than traditional rendering techniques.<\/span><\/div>\n<\/li>\n
    • \n
      Computational cost:<\/strong><\/span> PBR can be more computationally expensive than traditional rendering techniques.<\/span><\/div>\n<\/li>\n
    • \n
      Limitations:<\/strong><\/span> PBR is not a perfect simulation of light transport, and it can sometimes produce unrealistic results.<\/span><\/div>\n<\/li>\n<\/ul>\n<\/div>\n
      \n

      Overall, PBR is a powerful rendering technique that can be used to create realistic and immersive visuals. However, it is important to be aware of the benefits and drawbacks of PBR before using it in your projects.<\/span><\/p>\n<\/div>\n

      \n

      Here are some additional tips for using PBR in your projects:<\/span><\/p>\n<\/div>\n

      \n
        \n
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        Use high-quality textures:<\/strong><\/span> PBR relies on high-quality textures to accurately represent the appearance of materials.<\/span><\/div>\n<\/li>\n
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        Use a good PBR material editor:<\/strong><\/span> There are a number of PBR material editors available, such as Quixel Suite and Substance Painter. These editors can help you to create and modify PBR materials.<\/span><\/div>\n<\/li>\n
      • \n
        Test your PBR materials in different lighting conditions:<\/strong><\/span> PBR materials can look different in different lighting conditions. It is important to test your PBR materials in a variety of lighting conditions to make sure that they look realistic.<\/span><\/div>\n<\/li>\n
      • \n
        Use a good PBR renderer:<\/strong><\/span> There are a number of PBR renderers available, such as Unreal Engine and Unity. These renderers can help you to render PBR materials quickly and efficiently.<\/span><\/div>\n<\/li>\n<\/ul>\n<\/div>\n<\/div><\/div><\/div><\/div><\/div>\n","protected":false},"featured_media":0,"parent":0,"template":"","meta":{"_acf_changed":false},"sceneri-docs-tag":[],"class_list":["post-13807","sceneri-docs-glossar","type-sceneri-docs-glossar","status-publish","hentry"],"acf":[],"yoast_head":"\nPBR - Sceneri<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/www.sceneri.com\/sceneri-docs-glossar\/pbr\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"PBR\" \/>\n<meta property=\"og:url\" content=\"https:\/\/www.sceneri.com\/sceneri-docs-glossar\/pbr\/\" \/>\n<meta property=\"og:site_name\" content=\"Sceneri\" \/>\n<meta property=\"article:publisher\" content=\"https:\/\/www.facebook.com\/sceneriapp\" \/>\n<meta property=\"article:modified_time\" content=\"2024-11-12T09:07:44+00:00\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:site\" content=\"@sceneriapp\" \/>\n<meta name=\"twitter:label1\" content=\"Est. reading time\" \/>\n\t<meta name=\"twitter:data1\" content=\"2 minutes\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\/\/schema.org\",\"@graph\":[{\"@type\":\"WebPage\",\"@id\":\"https:\/\/www.sceneri.com\/sceneri-docs-glossar\/pbr\/\",\"url\":\"https:\/\/www.sceneri.com\/sceneri-docs-glossar\/pbr\/\",\"name\":\"PBR - 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