{"id":13750,"date":"2024-10-19T13:30:58","date_gmt":"2024-10-19T17:30:58","guid":{"rendered":"https:\/\/www.sceneri.com\/?post_type=sceneri-docs-glossar&p=13750"},"modified":"2024-11-12T03:58:04","modified_gmt":"2024-11-12T08:58:04","slug":"kinematics","status":"publish","type":"sceneri-docs-glossar","link":"https:\/\/www.sceneri.com\/sceneri-docs-glossar\/kinematics\/","title":{"rendered":"Kinematics"},"content":{"rendered":"
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\n

Overview<\/h3>\n

Kinematics is the study of the motion of objects without considering the forces that cause the motion. Kinematics is used in game development to calculate the position, velocity, and acceleration of objects in a scene.<\/span><\/p>\n<\/div>\n

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Kinematics is used in a variety of applications in game development, such as:<\/span><\/p>\n<\/div>\n

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    Character animation:<\/strong><\/span> Kinematics can be used to animate characters by calculating the position and orientation of the character’s limbs and joints.<\/span><\/div>\n<\/li>\n
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    Object movement:<\/strong><\/span> Kinematics can be used to move objects around a scene by calculating the object’s position, velocity, and acceleration.<\/span><\/div>\n<\/li>\n
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    Collision detection:<\/strong><\/span> Kinematics can be used to detect collisions between objects by calculating the distance between the objects.<\/span><\/div>\n<\/li>\n<\/ul>\n<\/div>\n
    \n

    Here are some of the benefits of using kinematics in game development:<\/span><\/p>\n<\/div>\n

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      Efficient:<\/strong><\/span> Kinematics is a relatively efficient way to calculate the motion of objects. This is because it does not require the calculation of the forces that cause the motion.<\/span><\/div>\n<\/li>\n
    • \n
      Accurate:<\/strong><\/span> Kinematics can be used to calculate the motion of objects with a high degree of accuracy. This is because it is based on the laws of physics.<\/span><\/div>\n<\/li>\n
    • \n
      Versatility:<\/strong><\/span> Kinematics can be used to calculate the motion of a wide variety of objects. This makes it a versatile tool that can be used in a variety of applications.<\/span><\/div>\n<\/li>\n<\/ul>\n<\/div>\n
      \n

      Here are some of the drawbacks of using kinematics in game development:<\/span><\/p>\n<\/div>\n

      \n
        \n
      • \n
        Not realistic:<\/strong><\/span> Kinematics does not take into account the forces that cause the motion of objects. This can make the motion of objects in a game look unrealistic.<\/span><\/div>\n<\/li>\n
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        Can be inaccurate:<\/strong><\/span> Kinematics can be inaccurate for objects that are moving at high speeds or that are interacting with other objects.<\/span><\/div>\n<\/li>\n
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        Can be computationally expensive:<\/strong><\/span> Kinematics can be computationally expensive for complex scenes with a lot of objects.<\/span><\/div>\n<\/li>\n<\/ul>\n<\/div>\n
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        Overall, kinematics is a powerful tool that can be used to calculate the motion of objects in a scene. However, it is important to be aware of the potential drawbacks of kinematics, such as lack of realism and computational expense.<\/span><\/p>\n<\/div>\n

        \n

        Here are some additional tips for using kinematics in game development:<\/span><\/p>\n<\/div>\n

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          Use a high-quality kinematics engine:<\/strong><\/span> There are a variety of kinematics engines available, each with its own advantages and disadvantages. Choosing a high-quality kinematics engine can help to reduce the inaccuracy and computational expense of kinematics.<\/span><\/div>\n<\/li>\n
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          Use a low number of objects:<\/strong><\/span> The number of objects in a scene affects the accuracy and computational expense of kinematics. Using a low number of objects can reduce the computational expense of kinematics, but it can also make the scene look less realistic.<\/span><\/div>\n<\/li>\n
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          Use kinematics sparingly:<\/strong><\/span> Kinematics should be used sparingly. Using kinematics too much can make the scene look unnatural and unrealistic.<\/span><\/div>\n<\/li>\n
        • \n
          Experiment with different kinematics settings:<\/strong><\/span> Experimenting with different kinematics settings can help you to find the right balance between accuracy and performance.<\/span><\/div>\n<\/li>\n<\/ul>\n<\/div>\n<\/div>\n<\/div><\/div><\/div><\/div><\/div>\n","protected":false},"featured_media":0,"parent":0,"template":"","meta":{"_acf_changed":false},"sceneri-docs-tag":[],"class_list":["post-13750","sceneri-docs-glossar","type-sceneri-docs-glossar","status-publish","hentry"],"acf":[],"yoast_head":"\nKinematics - Sceneri<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/www.sceneri.com\/sceneri-docs-glossar\/kinematics\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Kinematics\" \/>\n<meta property=\"og:url\" content=\"https:\/\/www.sceneri.com\/sceneri-docs-glossar\/kinematics\/\" \/>\n<meta property=\"og:site_name\" content=\"Sceneri\" \/>\n<meta property=\"article:publisher\" content=\"https:\/\/www.facebook.com\/sceneriapp\" \/>\n<meta property=\"article:modified_time\" content=\"2024-11-12T08:58:04+00:00\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:site\" content=\"@sceneriapp\" \/>\n<meta name=\"twitter:label1\" content=\"Est. reading time\" \/>\n\t<meta name=\"twitter:data1\" content=\"3 minutes\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\/\/schema.org\",\"@graph\":[{\"@type\":\"WebPage\",\"@id\":\"https:\/\/www.sceneri.com\/sceneri-docs-glossar\/kinematics\/\",\"url\":\"https:\/\/www.sceneri.com\/sceneri-docs-glossar\/kinematics\/\",\"name\":\"Kinematics - 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