{"id":13694,"date":"2024-10-19T13:14:45","date_gmt":"2024-10-19T17:14:45","guid":{"rendered":"https:\/\/www.sceneri.com\/?post_type=sceneri-docs-glossar&p=13694"},"modified":"2024-11-12T03:55:24","modified_gmt":"2024-11-12T08:55:24","slug":"gouraud-shading","status":"publish","type":"sceneri-docs-glossar","link":"https:\/\/www.sceneri.com\/sceneri-docs-glossar\/gouraud-shading\/","title":{"rendered":"Gouraud Shading"},"content":{"rendered":"
In computer graphics, Gouraud shading is a shading algorithm that is used to calculate the color of a 3D surface. Gouraud shading works by interpolating the surface normals and the colors of the vertices of a polygon to calculate the color of each pixel on the polygon’s surface.<\/span><\/p>\n<\/div>\n Gouraud shading is a simple and efficient shading algorithm that is often used in real-time graphics applications. However, Gouraud shading can produce unrealistic shading artifacts, such as the “faceted” look of polygons.<\/span><\/p>\n<\/div>\n Here are some of the benefits of using Gouraud shading in computer graphics:<\/span><\/p>\n<\/div>\n Here are some of the drawbacks of using Gouraud shading in computer graphics:<\/span><\/p>\n<\/div>\n Overall, Gouraud shading is a simple and efficient shading algorithm that is often used in real-time graphics applications. However, Gouraud shading can produce unrealistic shading artifacts and is not as realistic as other shading algorithms.<\/span><\/p>\n<\/div>\n Here are some additional tips for using Gouraud shading in computer graphics:<\/span><\/p>\n<\/div>\n\n
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