{"id":13691,"date":"2024-10-19T13:14:00","date_gmt":"2024-10-19T17:14:00","guid":{"rendered":"https:\/\/www.sceneri.com\/?post_type=sceneri-docs-glossar&p=13691"},"modified":"2024-11-12T03:56:00","modified_gmt":"2024-11-12T08:56:00","slug":"gimbal-lock","status":"publish","type":"sceneri-docs-glossar","link":"https:\/\/www.sceneri.com\/sceneri-docs-glossar\/gimbal-lock\/","title":{"rendered":"Gimbal Lock"},"content":{"rendered":"
In game development, gimbal lock is a problem that can occur when using Euler angles to represent the orientation of an object. Euler angles are three angles that are used to represent the orientation of an object in space. The three angles are called roll, pitch, and yaw.<\/span><\/p>\n<\/div>\n Gimbal lock occurs when two of the three Euler angles become equal to each other. This can happen when the object is rotated in a specific way. When gimbal lock occurs, the third Euler angle becomes undefined. This can cause problems with the way the object is rendered or animated.<\/span><\/p>\n<\/div>\n There are a few ways to avoid gimbal lock in game development. One way is to use quaternions instead of Euler angles. Quaternions are a more robust way of representing the orientation of an object in space. They are less likely to cause gimbal lock.<\/span><\/p>\n<\/div>\n Another way to avoid gimbal lock is to use a technique called “gimbal lock avoidance.” Gimbal lock avoidance is a mathematical algorithm that is used to prevent gimbal lock from occurring.<\/span><\/p>\n<\/div>\n Here are some of the benefits of avoiding gimbal lock in game development:<\/span><\/p>\n<\/div>\n However, there are also some drawbacks to avoiding gimbal lock in game development:<\/span><\/p>\n<\/div>\n Overall, gimbal lock is a problem that can occur when using Euler angles to represent the orientation of an object. There are a few ways to avoid gimbal lock in game development. By avoiding gimbal lock, you can improve the rendering and animation of your game.<\/span><\/p>\n<\/div>\n<\/div><\/div><\/div><\/div><\/div>\n","protected":false},"featured_media":0,"parent":0,"template":"","meta":{"_acf_changed":false},"sceneri-docs-tag":[],"class_list":["post-13691","sceneri-docs-glossar","type-sceneri-docs-glossar","status-publish","hentry"],"acf":[],"yoast_head":"\n\n
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