{"id":13690,"date":"2024-10-19T13:13:45","date_gmt":"2024-10-19T17:13:45","guid":{"rendered":"https:\/\/www.sceneri.com\/?post_type=sceneri-docs-glossar&p=13690"},"modified":"2024-11-12T03:56:11","modified_gmt":"2024-11-12T08:56:11","slug":"geometry","status":"publish","type":"sceneri-docs-glossar","link":"https:\/\/www.sceneri.com\/sceneri-docs-glossar\/geometry\/","title":{"rendered":"Geometry"},"content":{"rendered":"
In computer graphics, geometry is the foundation of 3D modeling. It is the process of defining the shape and structure of a 3D object. Geometry is used to create everything from simple shapes to complex models.<\/span><\/p>\n<\/div>\n There are two main types of geometry used in computer graphics:<\/span><\/p>\n<\/div>\n Here are some of the benefits of using geometry in computer graphics:<\/span><\/p>\n<\/div>\n However, there are also some drawbacks to using geometry in computer graphics:<\/span><\/p>\n<\/div>\n Overall, geometry is a powerful tool in computer graphics. It can be used to create realistic, complex, and animated objects. However, it can also be computationally expensive and complex to use.<\/span><\/p>\n<\/div>\n<\/div><\/div><\/div><\/div><\/div>\n","protected":false},"featured_media":0,"parent":0,"template":"","meta":{"_acf_changed":false},"sceneri-docs-tag":[],"class_list":["post-13690","sceneri-docs-glossar","type-sceneri-docs-glossar","status-publish","hentry"],"acf":[],"yoast_head":"\n\n
\n
\n