In 3D graphics, a fan is a polygon that is made up of a central point, called the apex, and a number of rays, called the blades. The blades are connected to the apex at their endpoints.<\/span><\/p>\n<\/div>\n
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Here are some of the properties of a fan in 3D graphics:<\/span><\/p>\n<\/div>\n
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Apex:<\/strong><\/span> A fan has a central point, called the apex. The apex is the point that all of the blades radiate from.<\/span><\/div>\n<\/li>\n
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Blades:<\/strong><\/span> A fan has a number of rays, called the blades. The blades are the lines that connect the apex to the other points on the fan.<\/span><\/div>\n<\/li>\n
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Normal:<\/strong><\/span> A fan has a normal. The normal is a vector that points in the direction of the fan’s outward facing surface.<\/span><\/div>\n<\/li>\n
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Area:<\/strong><\/span> A fan has an area. The area is the amount of space that the fan takes up.<\/span><\/div>\n<\/li>\n
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Orientation:<\/strong><\/span> A fan has an orientation. The orientation is the direction in which the fan is facing.<\/span><\/div>\n<\/li>\n
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Material:<\/strong><\/span> A fan can have a material. The material is used to define the appearance of the fan.<\/span><\/div>\n<\/li>\n<\/ul>\n<\/div>\n
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Here are some of the uses of fans in 3D graphics:<\/span><\/p>\n<\/div>\n
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To create a smooth surface:<\/strong><\/span> Fans can be used to create a smooth surface. This is because the blades of the fan can be used to create a large number of triangles, which can give the surface a smooth appearance.<\/span><\/div>\n<\/li>\n
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To create a curved surface:<\/strong><\/span> Fans can also be used to create a curved surface. This is because the blades of the fan can be used to create a large number of curved triangles, which can give the surface a curved appearance.<\/span><\/div>\n<\/li>\n
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To create a textured surface:<\/strong><\/span> Fans can be used to create a textured surface. This is because the fan can be textured with a texture map, which can be used to give the surface a realistic appearance.<\/span><\/div>\n<\/li>\n<\/ul>\n<\/div>\n
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Here are some additional tips for using fans in 3D graphics:<\/span><\/p>\n<\/div>\n
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Use a consistent number of blades:<\/strong><\/span> It is important to use a consistent number of blades throughout a fan. This will help to ensure that the fan is smooth and uniform.<\/span><\/div>\n<\/li>\n
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Use the right type of fan:<\/strong><\/span> The type of fan that you use will depend on the desired appearance of the surface. For example, if you want to create a smooth surface, you should use triangular fans. If you want to create a more complex surface, you can use fans with more than three blades.<\/span><\/div>\n<\/li>\n
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Optimize the number of blades:<\/strong><\/span> The number of blades in a fan can affect its performance. If you are using a lot of blades, you may want to consider optimizing the number of blades to improve performance.<\/span><\/div>\n<\/li>\n<\/ul>\n<\/div>\n
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Overall, fans are an important part of 3D graphics. They can be used to create a variety of surfaces, including smooth, curved, and textured surfaces. By understanding the properties and uses of fans, you can create more realistic and efficient 3D graphics.<\/span><\/p>\n<\/div>\n<\/div><\/div><\/div><\/div><\/div>\n","protected":false},"featured_media":0,"parent":0,"template":"","meta":{"_acf_changed":false},"sceneri-docs-tag":[],"class_list":["post-13685","sceneri-docs-glossar","type-sceneri-docs-glossar","status-publish","hentry"],"acf":[],"yoast_head":"\nFan - Sceneri<\/title>\n\n\n\n\n\n\n\n\n\n\n\n\n\t\n