{"id":13685,"date":"2024-10-19T13:12:17","date_gmt":"2024-10-19T17:12:17","guid":{"rendered":"https:\/\/www.sceneri.com\/?post_type=sceneri-docs-glossar&p=13685"},"modified":"2024-11-12T03:54:07","modified_gmt":"2024-11-12T08:54:07","slug":"fan","status":"publish","type":"sceneri-docs-glossar","link":"https:\/\/www.sceneri.com\/sceneri-docs-glossar\/fan\/","title":{"rendered":"Fan"},"content":{"rendered":"
\n

Overview<\/h3>\n

In 3D graphics, a fan is a polygon that is made up of a central point, called the apex, and a number of rays, called the blades. The blades are connected to the apex at their endpoints.<\/span><\/p>\n<\/div>\n

\n

Here are some of the properties of a fan in 3D graphics:<\/span><\/p>\n<\/div>\n

\n
    \n
  • \n
    Apex:<\/strong><\/span> A fan has a central point, called the apex. The apex is the point that all of the blades radiate from.<\/span><\/div>\n<\/li>\n
  • \n
    Blades:<\/strong><\/span> A fan has a number of rays, called the blades. The blades are the lines that connect the apex to the other points on the fan.<\/span><\/div>\n<\/li>\n
  • \n
    Normal:<\/strong><\/span> A fan has a normal. The normal is a vector that points in the direction of the fan’s outward facing surface.<\/span><\/div>\n<\/li>\n
  • \n
    Area:<\/strong><\/span> A fan has an area. The area is the amount of space that the fan takes up.<\/span><\/div>\n<\/li>\n
  • \n
    Orientation:<\/strong><\/span> A fan has an orientation. The orientation is the direction in which the fan is facing.<\/span><\/div>\n<\/li>\n
  • \n
    Material:<\/strong><\/span> A fan can have a material. The material is used to define the appearance of the fan.<\/span><\/div>\n<\/li>\n<\/ul>\n<\/div>\n
    \n

    Here are some of the uses of fans in 3D graphics:<\/span><\/p>\n<\/div>\n

    \n
      \n
    • \n
      To create a smooth surface:<\/strong><\/span> Fans can be used to create a smooth surface. This is because the blades of the fan can be used to create a large number of triangles, which can give the surface a smooth appearance.<\/span><\/div>\n<\/li>\n
    • \n
      To create a curved surface:<\/strong><\/span> Fans can also be used to create a curved surface. This is because the blades of the fan can be used to create a large number of curved triangles, which can give the surface a curved appearance.<\/span><\/div>\n<\/li>\n
    • \n
      To create a textured surface:<\/strong><\/span> Fans can be used to create a textured surface. This is because the fan can be textured with a texture map, which can be used to give the surface a realistic appearance.<\/span><\/div>\n<\/li>\n<\/ul>\n<\/div>\n
      \n

      Here are some additional tips for using fans in 3D graphics:<\/span><\/p>\n<\/div>\n

      \n
        \n
      • \n
        Use a consistent number of blades:<\/strong><\/span> It is important to use a consistent number of blades throughout a fan. This will help to ensure that the fan is smooth and uniform.<\/span><\/div>\n<\/li>\n
      • \n
        Use the right type of fan:<\/strong><\/span> The type of fan that you use will depend on the desired appearance of the surface. For example, if you want to create a smooth surface, you should use triangular fans. If you want to create a more complex surface, you can use fans with more than three blades.<\/span><\/div>\n<\/li>\n
      • \n
        Optimize the number of blades:<\/strong><\/span> The number of blades in a fan can affect its performance. If you are using a lot of blades, you may want to consider optimizing the number of blades to improve performance.<\/span><\/div>\n<\/li>\n<\/ul>\n<\/div>\n
        \n

        Overall, fans are an important part of 3D graphics. They can be used to create a variety of surfaces, including smooth, curved, and textured surfaces. By understanding the properties and uses of fans, you can create more realistic and efficient 3D graphics.<\/span><\/p>\n<\/div>\n<\/div><\/div><\/div><\/div><\/div>\n","protected":false},"featured_media":0,"parent":0,"template":"","meta":{"_acf_changed":false},"sceneri-docs-tag":[],"class_list":["post-13685","sceneri-docs-glossar","type-sceneri-docs-glossar","status-publish","hentry"],"acf":[],"yoast_head":"\nFan - Sceneri<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/www.sceneri.com\/sceneri-docs-glossar\/fan\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Fan\" \/>\n<meta property=\"og:url\" content=\"https:\/\/www.sceneri.com\/sceneri-docs-glossar\/fan\/\" \/>\n<meta property=\"og:site_name\" content=\"Sceneri\" \/>\n<meta property=\"article:publisher\" content=\"https:\/\/www.facebook.com\/sceneriapp\" \/>\n<meta property=\"article:modified_time\" content=\"2024-11-12T08:54:07+00:00\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:site\" content=\"@sceneriapp\" \/>\n<meta name=\"twitter:label1\" content=\"Est. reading time\" \/>\n\t<meta name=\"twitter:data1\" content=\"3 minutes\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\/\/schema.org\",\"@graph\":[{\"@type\":\"WebPage\",\"@id\":\"https:\/\/www.sceneri.com\/sceneri-docs-glossar\/fan\/\",\"url\":\"https:\/\/www.sceneri.com\/sceneri-docs-glossar\/fan\/\",\"name\":\"Fan - 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