{"id":13683,"date":"2024-10-19T13:11:51","date_gmt":"2024-10-19T17:11:51","guid":{"rendered":"https:\/\/www.sceneri.com\/?post_type=sceneri-docs-glossar&p=13683"},"modified":"2024-11-12T03:53:21","modified_gmt":"2024-11-12T08:53:21","slug":"environment-probes","status":"publish","type":"sceneri-docs-glossar","link":"https:\/\/www.sceneri.com\/sceneri-docs-glossar\/environment-probes\/","title":{"rendered":"Environment Probes"},"content":{"rendered":"
\n

Overview<\/h3>\n

In game development, an environment probe is a cube map that stores the lighting information for a specific area in the game world. It is used to calculate the lighting for objects in the scene that are not directly lit by a light source.<\/span><\/p>\n<\/div>\n

\n

Environment probes are often used to create realistic lighting effects in games. They can be used to create accurate reflections, refractions, and ambient occlusion.<\/span><\/p>\n<\/div>\n

\n

Here are some of the benefits of using environment probes:<\/span><\/p>\n<\/div>\n

\n
    \n
  • \n
    Realistic lighting effects:<\/strong><\/span> Environment probes can be used to create realistic lighting effects, such as accurate reflections, refractions, and ambient occlusion. This can help to make games look more believable and visually appealing.<\/span><\/div>\n<\/li>\n
  • \n
    Performance:<\/strong><\/span> Environment probes can be less computationally expensive than dynamic lighting. This is because they do not need to be recalculated every frame.<\/span><\/div>\n<\/li>\n
  • \n
    Portability:<\/strong><\/span> Environment probes can be easily ported to different platforms. This makes them a good choice for games that will be played on a variety of devices.<\/span><\/div>\n<\/li>\n<\/ul>\n<\/div>\n
    \n

    Here are some of the drawbacks of using environment probes:<\/span><\/p>\n<\/div>\n

    \n
      \n
    • \n
      Accuracy:<\/strong><\/span> Environment probes can be less accurate than dynamic lighting, especially for objects that are far away from the probe.<\/span><\/div>\n<\/li>\n
    • \n
      Complexity:<\/strong><\/span> Environment probes can be complex to implement. This is because they require the game engine to store and manage the lighting information for each probe.<\/span><\/div>\n<\/li>\n
    • \n
      Limitations:<\/strong><\/span> Environment probes have some limitations. For example, they cannot be used to create realistic lighting effects for objects that are in motion.<\/span><\/div>\n<\/li>\n<\/ul>\n<\/div>\n
      \n

      Overall, environment probes are a powerful technique that can be used to create realistic lighting effects in games. However, they can be less accurate than dynamic lighting and can be complex to implement.<\/span><\/p>\n<\/div>\n

      \n

      Here are some additional tips for using environment probes in game development:<\/span><\/p>\n<\/div>\n

      \n
        \n
      • \n
        Place environment probes in strategic locations:<\/strong><\/span> Environment probes should be placed in strategic locations in the game world. This will ensure that they capture the lighting information for a wide area.<\/span><\/div>\n<\/li>\n
      • \n
        Use multiple environment probes:<\/strong><\/span> Multiple environment probes can be used to create more realistic lighting effects. This is because each probe can capture the lighting information for a different area.<\/span><\/div>\n<\/li>\n
      • \n
        Optimize environment probes:<\/strong><\/span> Environment probes can be optimized to improve performance. This can be done by reducing the resolution of the probe or by using a lower quality lighting model.<\/span><\/div>\n<\/li>\n<\/ul>\n<\/div>\n
        \n

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