{"id":13672,"date":"2024-10-19T13:06:32","date_gmt":"2024-10-19T17:06:32","guid":{"rendered":"https:\/\/www.sceneri.com\/?post_type=sceneri-docs-glossar&p=13672"},"modified":"2024-11-12T03:50:39","modified_gmt":"2024-11-12T08:50:39","slug":"channel-packing","status":"publish","type":"sceneri-docs-glossar","link":"https:\/\/www.sceneri.com\/sceneri-docs-glossar\/channel-packing\/","title":{"rendered":"Channel Packing"},"content":{"rendered":"
In game development, channel packing refers to the process of storing multiple data channels in a single memory location. This can be done to save memory and improve performance.<\/span><\/p>\n<\/div>\n There are two main types of channel packing:<\/span><\/p>\n<\/div>\n Channel packing can be used to improve performance by reducing the number of memory accesses that are required to render a scene. For example, if a texture is stored in four separate bytes, then the GPU will need to perform four memory accesses per pixel to read the texture. However, if the texture is stored in a single byte using color channel packing, then the GPU will only need to perform a single memory access per pixel.<\/span><\/p>\n<\/div>\n Channel packing can also be used to save memory by storing multiple textures in a single memory block. For example, if a game has three textures that are each 1MB in size, then the textures can be stored in a single 3MB memory block using color channel packing. This can save memory on systems with limited memory.<\/span><\/p>\n<\/div>\n Here are some additional tips for using channel packing in game development:<\/span><\/p>\n<\/div>\n By following these tips, you can use channel packing to improve the performance and memory usage of your games.<\/span><\/p>\n<\/div>\n\n
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