{"id":13669,"date":"2024-10-19T13:05:27","date_gmt":"2024-10-19T17:05:27","guid":{"rendered":"https:\/\/www.sceneri.com\/?post_type=sceneri-docs-glossar&p=13669"},"modified":"2024-11-12T03:49:02","modified_gmt":"2024-11-12T08:49:02","slug":"binary-space-partition","status":"publish","type":"sceneri-docs-glossar","link":"https:\/\/www.sceneri.com\/sceneri-docs-glossar\/binary-space-partition\/","title":{"rendered":"Binary Space Partition"},"content":{"rendered":"
A BSP tree is a binary tree data structure used in 3D computer graphics for efficient collision detection and visibility culling. BSP stands for “binary space partitioning,” and the tree is used to partition a 3D space into smaller sub-spaces.<\/span><\/p>\n<\/div>\n BSP trees are more efficient than traditional bounding volume hierarchies (BVHs) for collision detection and visibility culling because they can be traversed in a depth-first manner, which means that only the sub-spaces that are relevant to the query need to be traversed. BVHs, on the other hand, need to be traversed in a breadth-first manner, which can be slow for large scenes.<\/span><\/p>\n<\/div>\n BSP trees are typically constructed by first creating a root node that contains the entire 3D space. The root node is then split into two child nodes, each of which contains a half-space of the 3D space. This process is repeated recursively until each leaf node contains a single primitive (e.g., a triangle).<\/span><\/p>\n<\/div>\n When a collision detection or visibility culling query is performed, the BSP tree is traversed from the root node to a leaf node. At each node, the plane of the node is checked to see if it intersects the query object. If it does intersect, then the query is further processed by traversing the child node on the side of the plane that contains the query object. If it does not intersect, then the query is discarded.<\/span><\/p>\n<\/div>\n Here are some of the advantages of using BSP trees for collision detection and visibility culling:<\/span><\/p>\n<\/div>\n Here are some of the disadvantages of using BSP trees:<\/span><\/p>\n<\/div>\n Overall, BSP trees are a powerful and efficient data structure for collision detection and visibility culling in 3D graphics.<\/span><\/p>\n<\/div>\n Here are some additional tips for using BSP trees:<\/span><\/p>\n<\/div>\n\n
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