{"id":13667,"date":"2024-10-19T13:04:53","date_gmt":"2024-10-19T17:04:53","guid":{"rendered":"https:\/\/www.sceneri.com\/?post_type=sceneri-docs-glossar&p=13667"},"modified":"2024-11-12T03:48:41","modified_gmt":"2024-11-12T08:48:41","slug":"bloom","status":"publish","type":"sceneri-docs-glossar","link":"https:\/\/www.sceneri.com\/sceneri-docs-glossar\/bloom\/","title":{"rendered":"Bloom"},"content":{"rendered":"
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Overview<\/h3>\n

In computer graphics, bloom is a post-processing effect that is used to create the illusion of bright light sources spreading out and glowing. This is done by blurring the image and then adding a bright glow around the edges of bright objects.<\/span><\/p>\n<\/div>\n

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Bloom is often used to create a more realistic and atmospheric look in games and other computer graphics. It can be used to make light sources appear more intense and to add depth and realism to scenes.<\/span><\/p>\n<\/div>\n

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Here is an example of how bloom is used in computer graphics:<\/span><\/p>\n<\/div>\n<\/div>