{"id":13665,"date":"2024-10-19T13:04:27","date_gmt":"2024-10-19T17:04:27","guid":{"rendered":"https:\/\/www.sceneri.com\/?post_type=sceneri-docs-glossar&p=13665"},"modified":"2024-11-12T03:49:15","modified_gmt":"2024-11-12T08:49:15","slug":"billboard","status":"publish","type":"sceneri-docs-glossar","link":"https:\/\/www.sceneri.com\/sceneri-docs-glossar\/billboard\/","title":{"rendered":"Billboard"},"content":{"rendered":"
In gaming, billboards are 2D objects that are always facing the camera. They are often used to represent things like trees, bushes, and signs. Billboards are typically made up of a single texture map, which is applied to a quad (a two-dimensional polygon with four vertices).<\/span><\/p>\n<\/div>\n Billboards are a simple but effective way to add detail to a 3D scene. They are relatively easy to create and render, and they can be used to represent a wide variety of objects.<\/span><\/p>\n<\/div>\n Here are some examples of how billboards are used in gaming:<\/span><\/p>\n<\/div>\n Here are some tips for using billboards in gaming:<\/span><\/p>\n<\/div>\n By following these tips, you can use billboards to add detail and realism to your 3D scenes.<\/span><\/p>\n<\/div>\n<\/div><\/div><\/div><\/div><\/div>\n","protected":false},"featured_media":0,"parent":0,"template":"","meta":{"_acf_changed":false},"sceneri-docs-tag":[1985],"class_list":["post-13665","sceneri-docs-glossar","type-sceneri-docs-glossar","status-publish","hentry","sceneri-docs-tag-glossary-top"],"acf":[],"yoast_head":"\n\n
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