{"id":13664,"date":"2024-10-19T13:04:13","date_gmt":"2024-10-19T17:04:13","guid":{"rendered":"https:\/\/www.sceneri.com\/?post_type=sceneri-docs-glossar&p=13664"},"modified":"2024-11-12T03:49:27","modified_gmt":"2024-11-12T08:49:27","slug":"bilinear-filtering","status":"publish","type":"sceneri-docs-glossar","link":"https:\/\/www.sceneri.com\/sceneri-docs-glossar\/bilinear-filtering\/","title":{"rendered":"Bilinear Filtering"},"content":{"rendered":"
In computer graphics, bilinear filtering is a texture filtering technique that can be used to improve the quality of textures that are viewed at an oblique angle. This is done by averaging the colors of four texels (texture elements) that are nearest to the pixel being rendered.<\/span><\/p>\n<\/div>\n Bilinear filtering is a simple but effective technique that can be used to improve the quality of textures in 3D scenes. By understanding how bilinear filtering works, you can create 3D scenes that have sharper, more detailed textures.<\/span><\/p>\n<\/div>\n Here is an example of how bilinear filtering is used in computer graphics:<\/span><\/p>\n<\/div>\n<\/div>