{"id":13663,"date":"2024-10-19T13:03:58","date_gmt":"2024-10-19T17:03:58","guid":{"rendered":"https:\/\/www.sceneri.com\/?post_type=sceneri-docs-glossar&p=13663"},"modified":"2024-11-12T03:49:38","modified_gmt":"2024-11-12T08:49:38","slug":"backface-culling","status":"publish","type":"sceneri-docs-glossar","link":"https:\/\/www.sceneri.com\/sceneri-docs-glossar\/backface-culling\/","title":{"rendered":"Backface Culling"},"content":{"rendered":"
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Overview<\/h3>\n

In computer graphics, backface culling is a technique that can be used to improve the performance of 3D rendering by not rendering the back faces of 3D objects. Backface culling works by determining if a face is facing away from the camera and then not rendering it if it is.<\/span><\/p>\n<\/div>\n

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Backface culling can be a significant performance improvement for 3D scenes that contain a lot of 3D objects. This is because the back faces of 3D objects are not visible to the camera, so there is no need to render them.<\/span><\/p>\n<\/div>\n

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Here is an example of how backface culling is used in computer graphics:<\/span><\/p>\n<\/div>\n<\/div>