{"id":13660,"date":"2024-10-19T13:01:52","date_gmt":"2024-10-19T17:01:52","guid":{"rendered":"https:\/\/www.sceneri.com\/?post_type=sceneri-docs-glossar&p=13660"},"modified":"2024-11-12T03:47:18","modified_gmt":"2024-11-12T08:47:18","slug":"anisotropy","status":"publish","type":"sceneri-docs-glossar","link":"https:\/\/www.sceneri.com\/sceneri-docs-glossar\/anisotropy\/","title":{"rendered":"Anisotropy"},"content":{"rendered":"
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In gaming, anisotropy refers to a texture filtering technique that can be used to improve the quality of textures that are viewed at an oblique angle. This is done by taking multiple samples of the texture and then averaging them together to create a smoother, more detailed image.<\/span><\/p>\n<\/div>\n

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Anisotropy is typically represented by a value between 1 and 16, where 1 is no anisotropy and 16 is the highest level of anisotropy. The higher the level of anisotropy, the sharper the textures will appear at oblique angles. However, higher levels of anisotropy can also have a greater impact on performance.<\/span><\/p>\n<\/div>\n

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Here are some tips for setting the anisotropy level in gaming:<\/span><\/p>\n<\/div>\n

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    Start with a low level of anisotropy:<\/strong><\/span><\/div>\n<\/li>\n
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    Consider your hardware:<\/strong><\/span><\/div>\n<\/li>\n
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    Experiment:<\/strong><\/span><\/div>\n<\/li>\n<\/ul>\n<\/div>\n
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    Here is an example of how anisotropy is used in gaming:<\/span><\/p>\n<\/div>\n<\/div>