{"id":13659,"date":"2024-10-19T13:01:33","date_gmt":"2024-10-19T17:01:33","guid":{"rendered":"https:\/\/www.sceneri.com\/?post_type=sceneri-docs-glossar&p=13659"},"modified":"2024-11-12T03:47:07","modified_gmt":"2024-11-12T08:47:07","slug":"alpha-channel","status":"publish","type":"sceneri-docs-glossar","link":"https:\/\/www.sceneri.com\/sceneri-docs-glossar\/alpha-channel\/","title":{"rendered":"Alpha Channel"},"content":{"rendered":"
In computer graphics, the alpha channel is a channel in a texture that stores information about the transparency of a pixel. The alpha channel is typically represented as a value between 0 and 1, where 0 is fully transparent and 1 is fully opaque.<\/span><\/p>\n<\/div>\n The alpha channel is used to create transparent objects in 3D scenes. For example, an object with an alpha channel of 0 will be completely transparent, while an object with an alpha channel of 1 will be completely opaque. Objects with an alpha channel of 0.5 will be half-transparent.<\/span><\/p>\n<\/div>\n The alpha channel can also be used to create other effects, such as creating objects that fade out at the edges or creating objects that blend with other objects.<\/span><\/p>\n<\/div>\n Here is an example of how the alpha channel is used in computer graphics:<\/span><\/p>\n<\/div>\n<\/div>