{"id":13657,"date":"2024-10-19T13:00:49","date_gmt":"2024-10-19T17:00:49","guid":{"rendered":"https:\/\/www.sceneri.com\/?post_type=sceneri-docs-glossar&p=13657"},"modified":"2024-11-12T03:46:42","modified_gmt":"2024-11-12T08:46:42","slug":"albedo","status":"publish","type":"sceneri-docs-glossar","link":"https:\/\/www.sceneri.com\/sceneri-docs-glossar\/albedo\/","title":{"rendered":"Albedo"},"content":{"rendered":"
In computer graphics, albedo refers to the base color of an object. It is a measure of the amount of light that is reflected from an object’s surface. Albedo is typically represented as a value between 0 and 1, where 0 is no reflection and 1 is perfect reflection.<\/p>\n
Albedo is an important factor in determining the appearance of an object in a 3D scene. For example, an object with a high albedo will appear brighter than an object with a low albedo. Albedo can also be used to create different materials, such as metals, plastics, and wood.<\/p>\n
In computer graphics, albedo is often represented by a texture map. A texture map is a 2D image that is applied to the surface of an object. The albedo map is used to determine the color of the object in different lighting conditions.<\/p>\n
Here is an example of how albedo is used in computer graphics:<\/p>\n<\/div>