{"id":464,"date":"2022-12-05T21:24:41","date_gmt":"2022-12-06T02:24:41","guid":{"rendered":"https:\/\/www.sceneri.com\/?post_type=blog_post&p=464"},"modified":"2024-11-12T04:50:07","modified_gmt":"2024-11-12T09:50:07","slug":"sceneri-0-3-brings-vehicles-and-more","status":"publish","type":"blog_post","link":"https:\/\/www.sceneri.com\/blog_post\/sceneri-0-3-brings-vehicles-and-more\/","title":{"rendered":"Sceneri 0.3 Brings Vehicles and More!"},"content":{"rendered":"

In this release, we focused heavily on the core interaction model within the touch interfaces to make sure the experience of designing and playing in Sceneri is as fluid as possible. Along with the interaction we have opened up the player options to support driveable vehicles within this release.<\/p>\n

Not to be outdone we have also improved the lighting quality within the scenes as well as offering material emission and bloom within your projects. These advanced materials can be found in the previously released Solaris sample.<\/p>\n

Similar to the first release we have packaged 2 new samples highlighting our work in this version of Sceneri – one being Buggy Bash for vehicle physics and the other being Robo Runner highlighting the different components available to use for game mechanics.
\nWe are looking forward to seeing your creations on Discord and our social channels!<\/p>\n

Highlights<\/h3>\n

Improved interaction<\/h4>\n

Within our first closed beta release we saw the need to polish the interaction within the viewport to make designing inside of Sceneri as fluid as needed. For this release we have simplified the movement to swipe panning, pinch zooming, and two-finger drag for orbiting the camera around the touch point.<\/p>\n<\/div>