{"id":426,"date":"2023-07-18T21:12:41","date_gmt":"2023-07-19T01:12:41","guid":{"rendered":"https:\/\/www.sceneri.com\/?post_type=blog_post&p=426"},"modified":"2024-07-15T09:36:32","modified_gmt":"2024-07-15T13:36:32","slug":"procedural-foliage-with-blender-geometry-nodes","status":"publish","type":"blog_post","link":"https:\/\/www.sceneri.com\/blog_post\/procedural-foliage-with-blender-geometry-nodes\/","title":{"rendered":"Procedural Foliage with Blender Geometry Nodes"},"content":{"rendered":"
Geometry nodes is a new feature in Blender that enables the creation of procedural geometry. With this capability, you can generate objects based on mathematical expressions and data. This versatile tool can be utilized to create a diverse range of objects, including foliage.<\/p>\n<\/div>
In this article, we will show you how to create a procedural palm tree with geometry nodes in Blender. We will start by creating a simple trunk, and then we will demonstrate how to add fronds and control the overall appearance.<\/p>\n