{"id":414,"date":"2023-07-26T21:11:03","date_gmt":"2023-07-27T01:11:03","guid":{"rendered":"https:\/\/www.sceneri.com\/?post_type=blog_post&p=414"},"modified":"2024-11-12T05:27:35","modified_gmt":"2024-11-12T10:27:35","slug":"jolt-physics-bringing-sceneris-worlds-to-life","status":"publish","type":"blog_post","link":"https:\/\/www.sceneri.com\/blog_post\/jolt-physics-bringing-sceneris-worlds-to-life\/","title":{"rendered":"Jolt Physics: Bringing Sceneri’s Worlds to Life"},"content":{"rendered":"
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Jolt Physics is an open-source physics engine that was developed by\u00a0Jorrit Rouwe<\/a>, a lead game tech engineer at\u00a0Guerrilla Games<\/a>. Jolt Physics is used in a variety of games, including Horizon Forbidden West. It is a multi-core friendly rigid body physics and collision detection library written in C++, suitable for games and VR applications.<\/p>\n<\/div>

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History of Jolt<\/h3>\n

Guerrilla Games, the developer of Horizon Forbidden West, switched from a commercial physics engine to Jolt Physics in order to improve performance and memory usage. Jolt Physics allowed Guerrilla Games to double the simulation frequency of the game while using less CPU time.<\/p>\n

In Horizon Forbidden West, Jolt Physics is used to simulate a variety of physical effects, including:<\/p>\n