{"id":396,"date":"2023-08-10T21:08:21","date_gmt":"2023-08-11T01:08:21","guid":{"rendered":"https:\/\/www.sceneri.com\/?post_type=blog_post&p=396"},"modified":"2024-11-12T05:09:02","modified_gmt":"2024-11-12T10:09:02","slug":"creative-commons-and-licensing","status":"publish","type":"blog_post","link":"https:\/\/www.sceneri.com\/blog_post\/creative-commons-and-licensing\/","title":{"rendered":"Creative Commons and Licensing"},"content":{"rendered":"
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CC0 (Creative Commons Zero) is a public domain dedication that waives all copyright, as well as related or neighboring rights, to a work. This means that anyone can use the work in any way they want without asking for permission from the original creator.<\/p>\n

There are a few benefits to using CC0 licensing in game development. First, it makes it easier for developers to find and use high-quality assets. Second, it encourages collaboration and sharing of resources. Third, it can help to reduce the cost of game development. We have previously covered two authors named\u00a0Kenney<\/a>\u00a0and\u00a0Quaternius<\/a>\u00a0within our blog that showcases our own usage of CC0 content within our platform.<\/p>\n<\/div>\n<\/div>

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Traditional License Types<\/h3>\n

In the realm of art, particularly in game development, you encounter a diverse array of asset types that are combined to create a final product. Alongside these assets, there are always distinct licensing models that determine how you can utilize the art or brand image in your derivative content. The following are standard license types commonly found on most asset marketplaces:<\/p>\n

Royalty-free<\/a><\/strong>: Utilize the 3D asset worldwide across all types of media and for all kinds of uses, whether commercial or non-commercial, in all forms of derivative works.<\/p>\n

Editorial<\/a><\/strong>: Use 3D assets only in connection with events that are newsworthy or of public interest, such as news articles, documentaries, or creations of cultural value. They may not be used for any commercial or promotional purposes.<\/p>\n

One caveat regarding editorial licensing and the usage of branded content within your work is that not all brands allow the use of such content. Examples of this include brands that revolve solely around their branding, like FIFA or the NBA, and their protection of their intellectual property. Therefore, it’s important to think twice and verify which usage is permitted by each brand.<\/p>\n<\/div>\n<\/div>

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Top CC0 Online Resources<\/h3>\n

If you are a game developer who is interested in using CC0 licensing, there are a few things you should keep in mind. First, you need to make sure that the assets you want to use are actually licensed under CC0. Second, you need to be aware of the potential drawbacks of using CC0 licensing, as mentioned above.<\/p>\n

Here are some examples of how CC0 licensing is being used in game development:<\/p>\n