{"id":394,"date":"2023-08-13T21:07:58","date_gmt":"2023-08-14T01:07:58","guid":{"rendered":"https:\/\/www.sceneri.com\/?post_type=blog_post&p=394"},"modified":"2024-07-15T10:26:43","modified_gmt":"2024-07-15T14:26:43","slug":"sceneri-flexes-realistic-assets","status":"publish","type":"blog_post","link":"https:\/\/www.sceneri.com\/blog_post\/sceneri-flexes-realistic-assets\/","title":{"rendered":"Sceneri Flexes Realistic Assets"},"content":{"rendered":"
\n

As always, we at the Sceneri team have been extremely busy with both external and internal missions aimed at taking the app to the next level. Over the past two weeks, we’ve had a highly popular article featuring Kenney circulating on social media, as well as a profile on our Ozz Animation integration. Furthermore, we had the opportunity to showcase the initial stages of interaction, rigging, and animation for a bouncing ball directly within Blender, catering to all the Sceneri artists out there.<\/p>\n

Let’s take a closer look at all the updates from these past couple of weeks and the future updates to come!<\/p>\n

Stepping Up the Realism<\/h3>\n

Previously, we showcased a certain level of realism using RealBiomes that you can achieve in Sceneri if PBR assets exist within a scene. A glimpse into the future and what we have in store shows our complete shift into PBR and assets to provide you, the creator, with AAA quality at the swipe of a finger on any device. To provide a brief glimpse of the flexibility, check out the gif below, which demonstrates swapping out materials and integrating objects into a PBR scene.<\/p>\n<\/div>\n<\/div>

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Blog Recap<\/h2>\n

Kenney<\/a><\/h3>\n

One of the finest resources on the web for CC0 content is Kenney, and we profiled their extensive library available on their website. The magnitude of assets they offer cannot be understated, encompassing models, textures, audio, and even UI elements \u2013 they have it all.<\/p>\n<\/div>\n<\/div>

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Ozz Animation<\/a><\/h3>\n

Ozz Animation is an open-source C++ skeletal animation library that offers runtime character animation playback functionalities, including loading, sampling, and blending. Combined with our previous article on Jolt, we empower Sceneri to create incredibly complex scenes across all platforms and devices.<\/p>\n<\/div>\n<\/div>

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Learning<\/h2>\n

Animating a Bouncing Ball<\/a><\/h4>\n

There are many benefits to animating a ball in Blender. It is a simple and easy project to get started with, and it can be used to practice the principles of animation, experiment with different animation techniques, create a variety of different animations, and create assets for other projects. In this quick tutorial we go over all facets of animation and do it all under 10 minutes!<\/p>\n<\/div>\n<\/div>

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Making a Button with Triggers<\/a><\/h4>\n

Within game design, you can use triggers in multiple ways within your levels. They serve as the logic behind the scenes that can prompt the player to navigate through the level, determining how to progress within your map. In this tutorial we show how to create moving platforms that respond to triggers within a scene.<\/p>\n<\/div>\n<\/div>

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\n

To conclude, Sceneri is a platform for anyone who loves games, whether you are a beginner or an expert, a casual or a hardcore gamer, a solo player or a team member. With Sceneri, you can unleash your imagination and create your own games in minutes. We organize our updates to align with the entire creative workflow. Whether you’re an artist, designer, or simply a casual player, we aim to provide comprehensive messaging each week through articles on our blog!<\/p>\n

For more tips and tricks, make sure to visit our\u00a0YouTube channel<\/a>\u00a0or check out our\u00a0official Discord<\/a>, where the team actively engages with the community and shares daily progress!<\/p>\n<\/div>\n<\/div><\/div><\/div><\/div><\/div>\n","protected":false},"excerpt":{"rendered":"","protected":false},"author":251212454,"featured_media":0,"parent":0,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","format":"standard","meta":{"_acf_changed":false,"footnotes":""},"blog-category":[],"blog-tag":[],"class_list":["post-394","blog_post","type-blog_post","status-publish","format-standard","hentry"],"acf":[],"yoast_head":"\nSceneri Flexes Realistic Assets - Sceneri<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/www.sceneri.com\/blog_post\/sceneri-flexes-realistic-assets\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Sceneri Flexes Realistic Assets\" \/>\n<meta property=\"og:url\" content=\"https:\/\/www.sceneri.com\/blog_post\/sceneri-flexes-realistic-assets\/\" \/>\n<meta property=\"og:site_name\" content=\"Sceneri\" \/>\n<meta property=\"article:publisher\" content=\"https:\/\/www.facebook.com\/sceneriapp\" \/>\n<meta property=\"article:modified_time\" content=\"2024-07-15T14:26:43+00:00\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:site\" content=\"@sceneriapp\" \/>\n<meta name=\"twitter:label1\" content=\"Est. reading time\" \/>\n\t<meta name=\"twitter:data1\" content=\"4 minutes\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\/\/schema.org\",\"@graph\":[{\"@type\":\"WebPage\",\"@id\":\"https:\/\/www.sceneri.com\/blog_post\/sceneri-flexes-realistic-assets\/\",\"url\":\"https:\/\/www.sceneri.com\/blog_post\/sceneri-flexes-realistic-assets\/\",\"name\":\"Sceneri Flexes Realistic Assets - 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