Textures
Overview
Textures are represented by the run-time format .tex, and may map to several underlying texture formats depending on compression and platform.
Textures are streamed from disk, and will be represented in the world as a dummy white texture with 100% opacity before having been loaded.
Feedback
Please be sure to submit issues or feature requests through the embedded feedback form. In the event it is a major issue please contact us directly through Discord.