Publishing a Project
Publishing your project in Sceneri allows you to easily share your game with others or make it available for testing and feedback. Follow these steps to finalize your project details, set access permissions, and generate a share link directly within the Sceneri app.
Step-by-Step Guide
1. Open Your Project
- Launch Sceneri and open the project you’d like to publish.
- Make sure your project is saved and that you’ve finalized any last-minute changes.
2. Access the Publish Menu
- In the Sceneri Editor, navigate to the File menu.
- Select Publish Project from the dropdown options to begin the publishing process.
3. Set Your Project Details
- Enter key details for your project, including:
- Project Title: Choose a clear and unique name for your game.
- Description: Provide a brief description of your game and what players can expect.
- Thumbnail Image: Upload an image that represents your project visually in the Sceneri library.
4. Choose Visibility Settings
- Decide who can view and access your project:
- Public: Anyone on Sceneri can access and play your game.
- Friends Only: Only friends you’ve added in Sceneri can view your project.
- Private: Your project will be published but only accessible to you for testing.
6. Review and Confirm
- Double-check your project details and settings.
- When you’re ready, click Publish to finalize the process.
7. Share Your Published Project
- Once published, Sceneri will generate a unique share link for your project.
- Use this link to share your game through AirDrop, Messages, or social media, or copy it to share wherever you like.
8. Update as Needed
- You can make updates to your published project anytime. Simply open your project, make the necessary changes, and re-publish to push the latest version.
Your project is now live in Sceneri! Follow these steps each time you’re ready to publish new content or update an existing project for others to enjoy.
Feedback
Please be sure to submit issues or feature requests through the embedded feedback form. In the event it is a major issue please contact us directly through Discord.