Projects (.nproject)
Overview
Project Config Metadata
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version
This project's version number in the format of
. . . -
name
This project's human readable name
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guid
This project's unique identifier.
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engine
The unique identifier of the engine used by this project.
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asset_directory
The directory in which the project assets are contained.
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binary_directory
The directory in which the project's binaries are output.
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library_directory
The directory in which the engine's libraries are output.
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plugins
An array containing unique identifiers of the plug-ins used by this project. Any plug-ins references here (as well as their dependencies) will be automatically loaded on project startup. See Plug-ins for more information.
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thumbnail_guid
The unique asset identifier of the thumbnail texture to use for this project.
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default_scene
The unique asset identifier of the scene to load at startup of this project. If none is specified an empty scene created.
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repository
Source control path to this project's repository.
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settings
Dictionary of settings entries applied for this project. Note that these are per-project settings and not per-user.
Available Shell Menu Actions
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Launch Project
Launches the project executable
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Launch Editor
Launches the editor with this project loaded
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Package
Packages this project for the current platform
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Generate Asset Database
Traverses the project's asset directory and registers all .nasset files found into the project's
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Compile Assets
Compiles all project assets contained inside its asset database
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Reconcile Assets
Generates the project asset database, compiles all detected assets and does the same for the engine and all plug-ins referenced by the project.
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Register Project
Registers the project in the local Project Database
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Render Thumbnail
Starts an engine instance with the project loaded, renders the loaded scene and saves it to disk.
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Create Plug-in
Creates a new plug-in and adds it to this project's dependencies.
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Generate Solution
Generates a C++ solution used to build the project
Project Database
Feedback
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