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Assets (.nasset)

Last Updated: November 1, 20240.1 min read

Overview

Assets on disk are represented by .nasset files containing JSON metadata.

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Asset Config Metadata

Entry Name

Description

  • guid

    Unique identifier of this asset.

  • assetTypeGuid

    Unique identifier specifying what type of asset this is.

  • typeGuid

    Unique identifier of the component type used to preview this asset in the editor.

  • thumbnailGuid

    Unique asset identifier of a texture asset representing this asset's thumbnail.

  • source

    Path to the source file that should be used to compile this asset. This path can be either absolute or relative to the .eduasset file. Do not submit absolute file paths into version control! Cannot be specified at the same time as "source_asset".

  • source_asset

    Unique identifier of the asset that generated or compiles this asset. Cannot be specified at the same time as "source".

Available Shell Menu Actions

Name

Description

  • Preview

    Opens the asset in an engine instance without the ability to edit.

  • Open in Editor

    Opens the asset in an engine instance with the ability to edit, if supported by the editor.

  • Compile

    Compiles the source file specified in the asset metadata file into the run-time format

  • Open Source Asset

    Opens the source asset in whichever application is registered to handle the asset in the operating system.

  • Duplicate

    Creates a copy of the asset, and its compiled file. Generates a new GUID. Does not copy the source file!

  • Duplicate Hierarchy

    Creates a copy of the asset, and its compiled file. Generates a new GUID. Also duplicates all referenced assets.

  • Render Thumbnail

    Opens a new engine instance in the background, loads the asset, renders a thumbnail and saves it to disk.

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