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Spline Component

Last Updated: November 8, 20240.7 min read

Description

The Spline component is the core building block for all spline-based elements in Sceneri. It defines the path along which other spline-dependent components (such as roads, ropes, and meshes) will follow. Spline paths are created using control points, which determine the curve, shape, and flow of the path.

Usage

The Spline component is used as the foundational element for any spline-based asset in Sceneri. It can be used to create curved paths, roads, or even camera paths that guide the movement of objects or characters.

Key Properties

  • Control Points: The set of points that define the spline’s shape.
  • Curve Type: Defines the type of curve used between control points (e.g., Bezier, Catmull-Rom).
  • Loop: Determines if the spline path should loop back to its starting point.
  • Tangents: Controls the smoothness of the curve between points by adjusting tangent directions.

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