Rope Component
Description
The Rope component generates a rope-like structure along a spline path, typically used for creating physical objects that require flexible, realistic motion. The rope’s length, slack, and tension can be dynamically adjusted to simulate realistic behaviors.
Usage
Ropes are useful in various scenarios such as creating hanging bridges, zip lines, or even dynamic chains in games. This component uses physics-based simulations to give the rope its realistic movement and behavior as it follows the spline path.
Key Properties
- Spline Path: Defines the curve that the rope follows.
- Thickness: The width or diameter of the rope.
- Tension: Controls how tightly the rope behaves along the spline.
- Segment Length: Defines how the rope is divided into smaller segments, which can interact with physics.
Feedback
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