Capsule Component
Description
The Capsule component represents a rounded, elongated shape with hemispherical ends, often used for character or player collision volumes due to its smooth interaction with other objects.
Usage
Capsules are frequently used in character controllers, collision detection, and physics simulations where a rounded, non-boxy shape is preferred.
Key Properties
- Radius: Controls the size of the hemispherical ends of the capsule.
- Height: Defines the length of the capsule’s cylindrical body.
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