Box Component
Description
The Box component creates a simple rectangular prism or cuboid shape. This is one of the most versatile primitives and can be used for creating walls, floors, buildings, and other box-like structures.
Usage
Boxes are often used as collision volumes or placeholders for more complex models. They are a fundamental part of level design, used for environmental elements and objects.
Key Properties
- Width: Defines the horizontal dimension of the box.
- Height: Adjusts the vertical dimension.
- Depth: Controls how deep the box extends into the scene.
Feedback
Please be sure to submit issues or feature requests through the embedded feedback form. In the event it is a major issue please contact us directly through Discord.