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Box Component

Last Updated: November 8, 20240.4 min read

Description

The Box component creates a simple rectangular prism or cuboid shape. This is one of the most versatile primitives and can be used for creating walls, floors, buildings, and other box-like structures.

Usage

Boxes are often used as collision volumes or placeholders for more complex models. They are a fundamental part of level design, used for environmental elements and objects.

Key Properties

  • Width: Defines the horizontal dimension of the box.
  • Height: Adjusts the vertical dimension.
  • Depth: Controls how deep the box extends into the scene.

Feedback

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