Point Light Component
Description
The Point Light component emits light in all directions from a single point, simulating localized light sources like lamps, torches, or light bulbs. The light intensity diminishes with distance, creating a natural fall-off effect.
Usage
Point lights are ideal for simulating small light sources that affect their surroundings only within a limited range. They are commonly used in indoor scenes, dungeons, or areas where you need precise lighting effects, such as illuminating a character’s path or highlighting a small object.
Key Properties
- Color: Defines the color of the light, allowing for warm or cool light effects.
- Range: Controls how far the light reaches before it begins to fade.
- Intensity: Adjusts the brightness of the point light source.
Feedback
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