Finish Game Sensor
Description
The Finish Game Sensor component marks the point at which a player completes the game or a specific level. Upon activation, it triggers events such as displaying a win screen, updating the player’s score, or transitioning to the next level.
Usage
Used in level-based games to define the point where the player achieves the objective, such as reaching the end of a level, completing a race, or finishing a mission.
Key Properties
- End Condition: Defines what constitutes a “finish” (e.g., player reaching a specific location, completing a task).
- End Event: The actions that happen once the sensor is triggered (e.g., show victory screen, transition level).
- Trigger Radius: The area in which the finish condition is checked.
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