Damage Sensor
Description
The Damage Sensor component detects when an object or player enters a dangerous area or collides with an enemy, triggering damage to the player or the object.
Usage
Damage sensors are often used to implement hazards like spikes, enemies, or environmental traps in the game world. They are essential for combat mechanics or for penalizing players who fail to avoid obstacles.
Key Properties
- Damage Amount: The amount of damage dealt to the player or object when the sensor is triggered.
- Trigger Radius: The area in which the sensor detects collisions or proximity.
- Activation Condition: Defines under what conditions the damage occurs (e.g., touch, proximity).
Feedback
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