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Collectible Sensor

Last Updated: November 8, 20240.6 min read

Description

The Collectible Sensor component detects when a player or object interacts with a collectible item in the game. Upon detection, it triggers events such as updating the player’s score, adding resources, or performing an animation or sound effect.

Usage

This component is commonly used for collecting items like coins, power-ups, or keys in platformers or adventure games. It provides feedback to the player when they collect an item, making it a crucial part of the game’s progression.

Key Properties

  • Detection Radius: Specifies the radius in which the collectible can be detected.
  • Collectible Object: Defines the type of object the player collects (e.g., coin, power-up).
  • Trigger Action: The action that is performed when the collectible is collected (e.g., score increase, item pickup).

Feedback

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