Third Person Controller
Description
The Third-Person Controller component provides the mechanics for controlling a character from an external perspective, allowing the player to see the character as they move through the environment. This is common in adventure and role-playing games.
Usage
This component includes camera control for rotating around the character, as well as movement input for navigating the game world. The Third-Person Controller supports actions such as running, jumping, and even interacting with objects, while keeping the character visible from behind or to the side.
Key Properties
- Camera Distance: Adjusts how far the camera stays behind the character.
- Rotation Speed: Controls the speed at which the camera orbits the character.
- Action Buttons: Maps specific character actions (e.g., interact, attack) to user input.
Feedback
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