Rigid Body Character
Description
The Rigid Body Character Controller component integrates a character’s movement with the physics engine using rigid body dynamics. This enables more natural interactions with the environment, including collisions, gravity, and momentum.
Usage
When using the Rigid Body Character Controller, characters respond to the world with physics-based movement, which is essential for games that prioritize realistic interactions, such as platformers or physics puzzles. This component allows the character to be affected by external forces and collide with objects in a more believable manner.
Key Properties
- Mass: Defines the mass of the character for realistic force interactions.
- Friction: Adjusts how much friction the character has with surfaces.
- Gravity: Modifies the effect of gravity on the character’s movement.
Feedback
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