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Camera Component

Last Updated: November 8, 20241.4 min read

Overview

The Camera Component is the standard camera in Sceneri, allowing you to set the viewpoint and general framing of your scene. It serves as the primary means of controlling what users see and can be positioned, rotated, and modified to create various visual perspectives.

Key Properties

  • Position: Specifies the location of the camera in the 3D space. Positioning the camera strategically is crucial for effective scene composition.
  • Rotation: Determines the orientation of the camera, controlling the direction it points. Rotation adjustments can be used to focus on specific objects or follow the action.
  • Field of View (FOV): Controls the width of the visible area. A wide FOV can be used for expansive landscapes, while a narrow FOV is ideal for focused, intimate shots.
  • Near and Far Clipping Planes: Defines the depth range of the camera’s visibility. Objects outside this range are not rendered, which helps optimize performance by excluding distant or close objects from the scene.
  • Aspect Ratio: Specifies the ratio of width to height, which can be adjusted to match the target display or to achieve stylistic effects.

Setting Up the Camera Component

  1. Add a Camera Component: In the Sceneri editor, attach a Camera component to your scene.
  2. Adjust Position and Rotation: Use position and rotation settings to place the camera in an ideal spot that captures the action.
  3. Set the FOV and Aspect Ratio: Modify these settings to match the visual style you want, such as a wide-angle for dramatic effect or a narrower angle for a more focused view.

The Camera component is ideal for static or simple viewpoint control but can also be animated to follow objects or dynamically change perspectives within the scene.

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