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Sound Spot

Last Updated: November 8, 20241.6 min read

Description

The Sound Spot component in Sceneri enables you to define a location in your game world where a sound will be emitted. This component is ideal for creating localized audio sources, such as footsteps, machinery sounds, or environmental effects, and is especially effective when used in areas where the player’s proximity to the sound changes their experience of it.

Usage

Sound spots are typically used for stationary sounds in specific areas, like the hum of a generator, the chirping of birds, or the flow of water. This component can also be used for temporary sounds, such as an explosion or a door closing, and for ambient sounds that enhance the atmosphere as players move closer to or further from the source.

Key Properties

  • Audio Clip: Specifies the sound file that will be played by the sound spot. This can be any compatible audio file, such as a .wav or .mp3.
  • Volume: Controls the loudness of the sound. Adjusting the volume can create subtle background effects or make the sound more prominent based on its intended purpose.
  • Falloff Distance: Sets the distance within which the sound volume decreases as the player moves away from the source. This helps simulate a realistic audio environment by making sounds fade as the player distances themselves.
  • Looping: A boolean setting that allows the sound to play continuously in a loop or to play only once.
  • Trigger Condition: Specifies the condition under which the sound will play. This could be proximity-based, triggered by specific player actions, or automatically played on scene start.

Conclusion

The Sound Spot component in Sceneri is a versatile tool for enriching game environments with audio effects that respond to player actions and surroundings. By strategically placing sound spots and configuring their properties, you can guide players, emphasize important gameplay events, and create a more immersive experience. Utilizing this component thoughtfully allows for a dynamic audio layer that complements the visual and interactive elements of your game.

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