Skeleton Joint Component
Description
The Skeletal Joint Component is an individual bone or joint within a skeletal structure. It enables precise control over specific parts of the skeleton, allowing detailed animations that focus on particular body parts, such as arms, legs, or head movements. By animating individual joints, developers can create complex, nuanced animations like hand gestures or facial expressions.
Usage
The skeletal joint component is ideal for animating specific body parts independently, such as moving an arm while the rest of the body remains idle. It can be used for detailed adjustments in character animations, adding layers of expressiveness and interaction, such as waving, nodding, or holding items.
Key Properties
- Bone Name: Identifies the specific bone or joint within the skeleton to be animated (e.g., “left_arm,” “spine”).
- Rotation: Sets the rotational orientation of the joint, allowing it to bend or twist in specified directions.
- Translation: Adjusts the position of the joint for fine-tuning animations, such as shifting a hand or foot position.
- Scale: Adjusts the size of the joint, useful for specific effects or custom animations.
- Animation Layer: Allows layered animations for this joint, providing additional control for complex movements.
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