Meshes
Overview
Represented by the run-time format .mesh, meshes can be used by render items in combination with exactly one material instance to render an object instance into the world.
Note that a mesh source file containing multiple materials will result in a Scenes folder being generated with multiple .mesh files contained inside.
Static objects are always streamed from disk, and will be represented in the world as a dummy plane before having been loaded.
Meshes can be loaded by the Static Mesh component in scenes, as well as the Skinned Mesh component.
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