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Meshes

Last Updated: October 21, 20240.5 min read

Overview

Represented by the run-time format .mesh, meshes can be used by render items in combination with exactly one material instance to render an object instance into the world.

Note that a mesh source file containing multiple materials will result in a Scenes folder being generated with multiple .mesh files contained inside.

Static objects are always streamed from disk, and will be represented in the world as a dummy plane before having been loaded.

Meshes can be loaded by the Static Mesh component in scenes, as well as the Skinned Mesh component.

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