Geometry
Overview
Below are some of the most common asset file types that you will encounter inside of the Engine:
Geometry
- .cgf (Crytek Geometry Format): .cgf files are created in a 3D application and contain geometry data (grouped triangles, vertex attributes such as tangent space or vertex color, optional physics data, and optional spherical harmonics data).
- .chr (Character) – .chr files are created in a 3D application and contain skeleton data and physics proxies, which are used for hit detection and ragdoll simulation driven by animations.
- .skin (Skinned Render Mesh) – .skin files are created in a 3D application and contain skinned character data. They can be any asset that is animated with bone-weighted vertices such as humans, aliens, ropes, lamps, heads and parachutes. A .skin file includes the mesh, vertex weighting, vertex colors and morph targets.
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