Blox

Last Updated: November 7, 20241 min read

Overview

Blox itself is a great demonstration of voxel or cube based design within Sceneri that shares the theme of snapping to position each element in the scene. This is not a unique setup though as most of the scenes provided with Sceneri employ this snapping technique with increasingly complex objects placed in the scene.

When done with Blox don’t stop snapping and be sure to check out the other samples we provide for more complex snapping arrangements!

Components Used

Character

A default character controller is supplied and spawns in the center of the map where the Spawnpoint smart object is located.

Collectibles

A Collectible is provided with a coin that you can pickup within the scene and is modularly constructed with components.

Spawnpoint

The spawnpoint is located in the center of the map as a yellow striped character that takes the shape of the scenes active default character that will spawn.

Hazard/Damage Zone

The hazard zone is located as a red striped object in the scene that allows for respawning of the player to the initial Spawnpoint.

Attribution

The following level was constructed using CC0 content located at Quaternius and Cube World they provide.

Feedback

Please be sure to submit issues or feature requests through the embedded feedback form. In the event it is a major issue please contact us directly through Discord.

Table of Contents