Portal Handbook
What’s New
Getting Started
How to Guides
Logic
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Applying Damage
Many times you will want to attach damage to an obstacle or possibly a plane, such as a pool of lava. This section goes over damage and how to make the player feel pressure within your immersive worlds.
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Events (Signals)
Whenever scripting events like walking on top of a button or crossing through a section you need to send signals to other components to trigger events. This section goes over the concept of entity to entity communication.
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Killing a Player
Every player should feel the pressure to finish the level and not expend all of their lives. Inevitably not all will succeed and this section shows you how to kill the player in the deadly circumstances you design in your worlds.
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Scoring
Everyone likes a little competition in their world and Sceneri provides leaderboards by default into each world you create. Check out this section to see how the player can rack up a high score to make your worlds competitive.
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Spawning a Player
By default you can hop into a world in Sceneri and look around. To truly play inside of the world with a character you must spawn the character into the world. This section shows how you both can spawn one or many for multiplayer.
Feedback
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